Komodo Dragon
Description
Here you can see some Images of a Komodo Dragon model I’ve created.
I did the sculpting in ZBrush (Started with a sphere). Then I did the retopo in Maya.
I sculpted the scales on the Head by hand. To speed up the detailing of some parts I've used projection in Mari to create a displacement map which I have used in ZBrush to create the detail. I also did the texture painting in Mari.
Then I've rigged him in Maya. For the final render I've used Arnold in Maya.
Software Used
ZBrush
Maya
Mari
Arnold
